SEASIDE FROLICS - Reviewed by Mike

Category/Format: Fun/Boardgame

This is a family game set in Edwardian times and about visiting a seaside resort for a holiday. Players are given one shilling a day(nice plastic replicas of a sixpence and 6 pennies) to spend on visiting different attractions at the resort, such as the zoo, the jetty, boat rides etc.

Movement is by throwing a 6-sided die and advancing that number of spaces shown. Players can spend part of their money on a Tram Ticket which enables them to whizz about the board from stop to stop, but of course by doing this they have less to spend on attractions.

For each attraction visited players collect a beautiful miniature Edwardian postcard and they are trying to collect sets in the same colour to increase the value of the cards they hold. Some attractions are free, such as Strolling on the promenade. Each card has a value on the back, with the most difficult attractions having the highest value. The cards that make up a set, normally about 5 in number, are located at different areas of the board so there is a little bit of planning required to determine if you can complete a set in the time available. You cannot collect every set so again you have to decide your agenda.

In the middle of the board is a clock which advances 1 hour for each complete turn by all the players. A 'day' starts from the hotel at 8 o'clock in the morning and players have to be back in their hotel at midnight, otherwise they are penalised by a later start the next day. Certain attractions only open during certain hours(e.g. the zoo may open at 10 a.m. but shut at 4.00 p.m., so you have to arrive between those hours if you wish to visit.

It's amazing how quickly the day passes and you are struggling to return home by the appointed hour. With 4 turns to go and only 10 squares away you think you are safe,.....until you throw a 1, then a 2, and then another player gets into the slot you were aiming for and now its only 2 turns to go and you're still 10 away !!

A game last for a variable number of days of your choosing. We normally play 5 days, as any luck on dice rolling is evened out and this lasts about 2 hours. Kids love handling the 'old money' and the postcards and the race element of getting back to the hotel. Serious gamers would find it too luck-orientated so it may not appeal to all subscribers but for families it's a winner.

As some sort of guide line Alan Moon voted this one his favourite games in Games International back in the late 1980's. I'm not sure if he still holds that view but it indicates its pedigree

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